RaceFans livery, F1 Manager 24

First Play: Create your own grand prix team in F1 Manager 24


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We’ll have to get the obvious joke out of the way to begin with.

For the third edition of their official Formula 1 management game, Frontier are giving players the ability to create their own team and join the championship to compete against the existing 10.

No doubt the Andrettis would tell you this is an extremely unrealistic addition to the game.

It’s not the only new feature F1 Manager 24 will offer those who want to try their hand at being a virtual team principal. There is a new ‘mentality’ system which governs the behaviour of all staff, including drivers. Junior driver programmes are now fully modelled and you can sign up to 10 to your team as ‘affiliates’.

F1 Manager 24 screenshot
Helica views offers a useful new perspective
During the races, you can expect to encounter more technical challenges which you can help your drivers respond to. Helpfully, there is a new ‘helicam’ view allowing you to keep an eye on your cars.

But the ‘Create a Team’ feature is the headline addition. RaceFans had the chance to play an early preview build of F1 Manager 24 to test it and other changes.

You are offered six options when setting up your team for the first time. One is effectively a blank slate to start completely from scratch, while the others give you ready-made back stories, such as a wealthy entrepreneur or luxury car manufacturer seeking success in F1.

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The livery, overalls and logo editors are immediately familiar from other games, such as the official Formula 1 racing title, which has offered a similar ‘MyTeam’ mode since its 2020 edition. If the RaceFans-coloured design in these screenshots looks rough to you, consider it a reflection on my lack of time and design skills.

RaceFans livery, F1 Manager 24
No one objected to Team RaceFans not being “competitive”
There are sufficient options to create endless styles which will set your car apart from the rest of the field. Though, as we’ve sadly come to expect, nothing as liberating as being able to import your own skins made in third-party software such as Photoshop.

The staff hiring and firing options are largely familiar from previous games. Perhaps over-mindful of FOM’s demand that any new entrants show they are “competitive”, I poached Max Verstappen and Lewis Hamilton from their teams, leaving Red Bull and Mercedes to plough on with Richard Verschoor and Roman Stanek respectively. It’ll be a tough day for the RaceFans servers if that driver market double-whammy ever comes to pass.

The sponsorship management system is more nuanced than in previous games. The bigger the deal, the more time you’ll have to commit to looking after your clients, which drains your staff’s time.

It struck me as strange that the value of your sponsorship deals is seemingly not connected to the size and position of the logos. My sponsors were content to pay the same for massive, garish logos as they were for tiny ones which were invisible against my car’s colour scheme. In the real world, Hewlett-Packard will have paid top dollar to add their corporate blue to Ferrari’s red.

Having missed no opportunity to give myself every advantage available, Team RaceFans swept to a one-three debut triumph. Verstappen only failed to complete a perfect result because he picked up a puncture on his in-lap before his tyre change.

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Both drivers had a 4kg fuel deficit after their last pit stops, making the final stint a nail-biter. Even having shamelessly dealt myself the strongest possible hand in setting up my team, it wasn’t a totally straightforward victory, so the difficulty level looks well-pitched.

F1 Manager 24 screenshot
The game offers new ways to react to unreliability problems
For the second part of our trial run with F1 Manager 24 the development team pits us against a race scenario where we are managing the Red Bull drivers who are stuck in the midfield at Melbourne with various technical problems developing on the power units and gearboxes in their RB20s.

As their race engineers flag up the developing problems, I have to nudge the drivers towards more conservative approaches to keep their cars running. Moving Vertappen to a one-stop strategy to get him into free air works well and a podium finish is on the cards.

But when Perez drops out of the points places I thoughtlessly tell him to push flat-out anyway, reasoning that a no-score is a no-score regardless of whether the car breaks down. His subsequent retirement triggers a Safety Car period which harpoons Verstappen’s strategy, leaving him ninth. If only I’d paid attention to McLaren warning Oscar Piastri not to cause a Safety Car while his team mate was heading for victory in Miami last weekend.

Create a Team promises a level of customisation many players have been eager to see since this series arrived two years ago. Frontier looks set to reward buyers of the upcoming F1 Manager game with a satisfyingly detailed implementation of the concept, as well as a raft of updates which create a more realistic facsimile of the F1 racing universe.

This being an early development build of the game, not all of the new features behave the way they are intended to in the finished version, including some of the notifications regarding car failures in-race, which made staying on top of them a little tricky. But as always we will wait until playing the final release version of the game before passing judgement.

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F1 Manager 24 trailer

F1 Manager 24 will arrive for PC and major consoles on July 23rd.


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Author information

Keith Collantine
Lifelong motor sport fan Keith set up RaceFans in 2005 - when it was originally called F1 Fanatic. Having previously worked as a motoring...

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10 comments on “First Play: Create your own grand prix team in F1 Manager 24”

  1. Chris Horton
    15th May 2024, 16:19

    You might be able to create it, but you won’t be allowed in.

    Reply moderated
  2. That looks like a half sucked Haribo vomited onto a non-stick frying pan.

    Despite the (mostly paid for) rave reviews, this looks like a very mediocre game indeed.

    I will pass thanks.

    1. Despite the (mostly paid for) rave review

      To be clear, this is not a review (as it says in the final sentence) and it is not paid for. On the rare occasions we run an advertorial they are always labelled as such.

      RaceFans is in its 20th year and in its entire lifespan we’ve never accepted payment to run anything masquerading as a review and never misleadingly labelled an advertisement as original writing. I have a pro-forma response I send to the endless emails asking to place such articles making it explicitly clear that any advertorial content must always be labelled as such.

      1. To be clear, this is not a review (as it says in the final sentence) and it is not paid for.

        Well, that final sentence certainly requires some parsing to arrive at that statement….

        But as always we will wait until playing the final release version of the game before passing judgement.

      2. I don’t consider this to be a games review site.
        You mention games on here as it may interest gamers – like me ;)

        I was referring to sites like Metacritic which are flooded with glowing reviews that have been paid for by companies who know they have programmed a dog and want to boost sales before hitting the discount market.

        The Steam forums are already panning this game as they did its predecessor.
        That is what I’m referring to … not you ;)

  3. Year 3, and the drivers still permanently wear gloves in all cutscenes…

    1. Not really a deal-breaker tho. I dunno about you, but hearing Crofty ask what made the difference in today’s race to have Anthony Davidson tell us that the cars come alive when the tyres are at the right temperature 24 times in a season – I skip those scenes anyway. Also, we all know it’s coming to Game Pass six months down the line, so I’m cool with waiting till then.

  4. Will we ever see any criticism of these games, or are these “sponsored articles”? I’m genuinely curious, especially in the times we’re living in.

  5. If I may … if you haven’t already, take a look at Motorsport Manager from Playsport Games/Chris West & published by SEGA back in 2016. It’s definitely available on Steam and I think (not sure) it may be available on some other platforms too.

    MM does not have any “licensed” teams or drivers and yes, it’s eight years old, and I wouldn’t call it “super serious”.

    But it is a good fun manager game with various classes and a good deal of immersive play.

    I’ve got 220 hours played in Motorsport Manager myself and I would never have put in those hours if I didn’t genuinely like the game. Yes it has a few limitations, sure, but those aren’t dealbreakers and I still keep coming back to MM repeatedly.

    I am not paid to write this. Not one penny.
    I just think MM is an alternative which deserves an honourable mention.

  6. i still think 2006 was the best.

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