Codemasters’ F1 2013
- 16th September 2013, 20:56 at 8:56 pm #224440Keith CollantineKeymaster16th September 2013, 21:04 at 9:04 pm #224441Fer no.65Participant
Sounds are a bit… annoying.16th September 2013, 21:15 at 9:15 pm #224442ECWDanSelbyParticipant
Yep, saw the video today. Really gutted with that. Sure I read somewhere it was pre-chicanes…16th September 2013, 21:18 at 9:18 pm #224443gumbidaveParticipant
I wouldn’t say “loads” of chicanes – ok, Tamburello and Villeneuve are chicanes – but you don’t have the chicane at Aqua Minerale, they removed the first part at Variante Bassa (the right then left) and Variante Alta lost the second part (left/right).
So two in, but three out.16th September 2013, 21:28 at 9:28 pm #224444ECWDanSelbyParticipant
I’d still much prefer the pre-95 version.
I mean, we’ve had Imola quite a few times on modern day consoles, but never really the old Imola.
Plus, that blast from the start-finish down to Tosa was way too awesome.. The chicanes there are pretty crap.17th September 2013, 7:53 at 7:53 am #224445GeeMacParticipant
Well at least it looks like they have programmed Schumacher’s defending against Hill properly…17th September 2013, 8:04 at 8:04 am #224446Magnificent GeoffreyParticipant
That’s a bit disappointing. I always found Imola a pretty boring track, during my long computerised racing career growing up. Too narrow and too many chicanes. And the real life circuit never really produced exciting races either.17th September 2013, 8:15 at 8:15 am #224448KingsharkParticipant
Barring the first corner, The AI appeared to have improved significantly when racing wheel to wheel with the player.
Watch how both Hamilton and Vettel dive down his inside at 5:00 going into Les Combes. Then at 5:31 Hamilton starts 3rd and jumps the 2 ahead, then comes back at him on the run into Eau Rouge and makes the pass!
Remember, this is only on Pro, not Legend yet!
That’s a huge improvement from F1 2012, where the AI was too afraid of even trying to drive side-by-side, and would always brake 200 meters early if put in such a situation.
In F1 2013, ones the field stretches out, the AI seem to brake much later and are far more committed to the overtake, which is obviously very positive to see.17th September 2013, 11:47 at 11:47 am #224449Deej92Participant
The AI looks a lot better after watching that video. Also at 7:00 (it’s a little hard to see) if you look in the left mirror, Alonso gets side-by-side with Raikkonen and makes the pass. I can’t wait to play against a challenging AI that won’t chicken out of a pass if you make a slight movement!17th September 2013, 12:10 at 12:10 pm #224450JoeMember
As mentioned already, I’m so pleased to see the AI having a lunge at Les Combes. It has been too easy to defend on the last 3 F1 games from Codies.
I’ve recently purchased a PS3 super slim ready for the release of F1 2013. Naturally, I needed a game to keep me busy for a couple of weeks, so I bought F1 Championship Edition. Playing that, I noticed how the other cars were willing to take a lunge pretty much anywhere on the track. Codemasters have made improvements pretty much everywhere over Studio Liverpool’s F1 attempts other than the AI. I’ve had more fun playing Championship Edition over the past few days purely through the wheel to wheel action against the other cars. So after the above video, I’m now expecting big things from F1 2013. I can’t wait!30th September 2013, 15:32 at 3:32 pm #224451andae23Participant
Here’s some gameplay from IntoTheBarrier. I quite like the feature Codemasters have added at 3:31 :)30th September 2013, 15:35 at 3:35 pm #224452the_sigmanParticipant
At the youtube channels: AlexZAfro, GameRiotRacing and Alex Gillon you will find lots of racing and info on F1 2013 :)30th September 2013, 16:12 at 4:12 pm #224453Magnificent GeoffreyParticipant
Unfortunately, I don’t really find IntoTheBarrier at all amusing. :P30th September 2013, 16:30 at 4:30 pm #224454
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