Codemasters have done a relatively good job with the F1 license for the past few years, unfixed game bugs and other player annoyances notwithstanding. That being said, if and when the F1 games license comes up for review, perhaps it could be split.
The very successful (but in my view mediocre, if I may digress) Call of Duty franchise has two developers, Infinity Ward and Treyarch, with development duties alternating between the two studios. This is primarily to allow for annual releases, but has the added effect of yielding two distinct takes on the same formula from two differing schools of thought.
Imagine if the same principle were applied to the F1 license. Codemasters shares the license with another developer, perhaps EA, with both parties taking turns at making the annual F1 game. (For example, Codemasters produces F1 2015. EA does F1 2016. Work on F1 2017 reverts to Codemasters. EA handles F1 2018.)
I acknowledge that this scenario is extremely unlikely, but should this concept be adopted, we could see numerous benefits:
– Each studio now gets two years to work on its designated iteration of the game, giving more time for developers to achieve higher production values, testing features, fixing game glitches before release, and implement various new technologies, tasks which would be too time-consuming under the current system.
– Games for successive years will no longer simply be “minor tweaks, plus better graphics”, but instead two differing gameplay concepts implemented by two different developers of distinct design philosophies.
– Healthy competition provides greater incentive for developers to come up with new gameplay innovations. Since games alternate between the two developers, sales will not be diluted.