F1 24 screenshot

F1 24 gets revised career mode and handling, rebuilt tracks and May release

Formula 1

Posted on

| Written by

The official Formula 1 game, F1 24, will feature a revised career mode and handling and will release earlier than previous seasons next month.

Publishers EA Sports have revealed they will release this year’s game on Friday 31st May, the earliest ever launch date for Codemasters’ F1 series. It will be made available for PlayStation 5 and 4 and Xbox Series X, S and One consoles as well as on PC via Steam, Epic Games Store and the EA App.

F1 24 will include a revised career mode that will give players the option to race as a licensed F1, Formula 2 or ‘icon’ driver for the first time.

Contract negotiations have been expanded and drivers will see their status within their team evolve depending on results. Those who are more dominant over their respective team mates getting more freedoms and control over their team’s direction than those who are underperforming or equal to their team mate.

The MyTeam mode will also feature the same enhancements brought to the main driver career, with buyers of the Champions Edition now having the option to hire 1976 world champion James Hunt and multiple grand prix winner Juan Pablo Montoya to their teams as ‘icon’ drivers.

The game’s handling model has also been revised. EA Sports claims changes to suspension physics and tyre models made been made and players will have greater freedom over managing ERS modes along with expanded car set-up variables.

Although there are no new circuits on the 2024 calendar compared to last year, a handful of tracks will receive major updates. Silverstone and Spa-Francorchamps have been overhauled to reflect recent circuit changes and be more accurate to their real-life counterparts, while the Jeddah and Losail tracks have received a visual makeover.

Other features include the return of the F1 World mode introduced in last year’s game, while players who race as real drivers may hear real-life team radio clips played when finishing.

Codemasters senior creative director Lee Mather said the modifications to career mode were the biggest since the mode was reintroduced to the series in 2016.

“The new handling model, powered by EA Sports’ ‘dynamic handling’ will enable players to get maximum performance from their car, with authentic physics giving them the confidence in racing wheel-to-wheel with their rivals,” Mather said.

“Alongside new handling and career innovations, updated circuits, new audio, and a refreshed broadcast presentation give players the feeling of being closer to the grid.”

Advert | Become a RaceFans supporter and go ad-free

Formula 1

Browse all Formula 1 articles

Author information

Will Wood
Will has been a RaceFans contributor since 2012 during which time he has covered F1 test sessions, launch events and interviewed drivers. He mainly...

Got a potential story, tip or enquiry? Find out more about RaceFans and contact us here.

3 comments on “F1 24 gets revised career mode and handling, rebuilt tracks and May release”

  1. last years wasn’t that great. why can’t games be like they used to be 20+ years ago where you actually just raced instead of the game trying to steal so much of people’s time like they do now. Sucks. Bring back the arcades, and for kicks, just get a bike, nothing beats the real thing.

    1. Yeah, the games are pretty much being dumbed-down in the recent years, and very much so. Perhaps that says more about the targeted audience, aka consumers, than the content creators.
      As for F1 games, I gave up on the series many years ago. It was always terrible relative to sims, in terms of physics (I consider it an arcade), but yeah, it was the only way to experience F1 like that. Still, it was pretty much undriveable after Assetto Corsa, iRacing and similar things. It just felt uncomfortable, like something is way off. But okay, it’s what it is. Still, first they released that bare-bone 2015 version, which was an insult, and then they started adding features, but without refining the game in any meaningful way. I got tired of inconsistencies, bugs and weird overall game balance in career mode.
      Having the license is not enough. Even if the game is aimed at kids (aged 10-16 or so, I suppose), that doesn’t mean that it should be buggy, unfinished and, essentially, almost the same game it was 10 years ago.

  2. PSVR 2 would be the only feature to make me buy this. Sadly, they completely ignored that one again.

Leave a Reply

Your email address will not be published. Required fields are marked *

All comments are moderated. See the Comment Policy and FAQ for more.
If the person you're replying to is a registered user you can notify them of your reply using '@username'.